peliteknologia
“The Playful Kraken” – Part 7: Dissecting “The Playful Kraken”
The following sections are reserved for answering the following questions: How can you tackle the topic in a more manageable...
“The Playful Kraken” – Part 6: The Preliminary Results?
This blog begins to answer the question: What were the results of this preliminary research, aka the plunge into the...
“The Playful Kraken” – Part 5: …And Discussions Remotely
Through my connections, I facilitated excellent discussions with interesting people from geographically close by, as well as from the other...
“The Playful Kraken” – Part 4: Discussions Close By
I would like to thank all of my colleagues, Kalle Raijonkari, Ilari Miikkulainen, Teemu Pölkki, Juha-Tapio Teno, Jere Lamberg, Jarkko...
“The Playful Kraken” – Part 3: Showing the Current Situation of the Research, and Getting Feedback
In my previous articles I discussed the difficulties of starting “The Playful Kraken” and the process of creating the questions....
“The Playful Kraken” – Part 2: The Actual Questions
I have gathered many Game Industry areas and sectors that I have been involved with during my career, using a...
“The Playful Kraken” – Part 1: Difficulty of Starting a Wide Topic Research
The idea of “The Playful Kraken” has been in my mind for several years. It has slowly grown into far...
Peliala oli yksi COVID-19-pandemian selviytyjistä – mitä muut luovat alat voisivat oppia pelialalta
Luovien alojen määrittäminen on vaikeaa, koska ne muuttuvat ja kehittyvät koko ajan sekä uutta liiketoimintaa syntyy jatkuvasti liittymäpinnoille, joissa eri...